返回博客architecture 
Your Core Loop Has Three Clocks: Designing What Players Do Every 30 Seconds, 5 Minutes and 5 Hours
core gameplay loop game core loop design game loop timescales moment to moment gameplay session design progression design player retention design indie game design greybox prototyping game feel celeste design hades run structure stardew valley progression roguelite design unity playtest telemetry endless runner design pawscooty
